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Print Lands of Lore: The Throne of Chaos Cheats For The PC (PC) PRINT

Lands of Lore: The Throne of Chaos (PC)


Northland Forest
We'll start by assuming that you've searched the castle
thoroughly, found the Magic Atlas, and worked your way into
Northland Forest. Find the Thug's Hideout, fight the guards and
enter the cave. Push the wall lever, grab the lantern and then
find the key.
Note: The lantern burns quickly, so watch your oil supply.
The key will open the treasure chest and in this you'll find the
crowns, a lock pick, a bezel cup and the salve. Search the forest
thoroughly then head to the marina, give the writ obtained from
the castle to the attendant, and set sail for Southland Forest.


Southland Forest
Wander round the forest until you find the Grey Eagle Inn. Go
inside and you'll find Timothy near the fire. He'll give you some
useful information, then click on the east door to get a compass
then exit and head off to Roland's Manor.
Note: Check Timothy's status and take his armour if it's better
than yours.
Search thoroughly for a burnt scroll, oil flasks and healing
herbs then look for Roland's secret hiding place by using the
switch indicated on the Magic Atlas. Now head back to the marina
and venture off to Gladstone Keep, where you should talk to
everyone to find out about Draracle and the elixir. Baccata will
now join you, and you will also obtain a Magic Album. Time to
find Draracle's Cave.


Draracle's Cave
Walk east, find the statue and pull its horns, then continue on
to the pits. Push the jewels in the following order to pass:
blue, green, red. Head north and put a rock on the pressure plate
then search the next rooms for an emerald eye, and when you find
it look for a crack in the wall. You can't break through, even
using a blunt object, so head off to Level Two by jumping into
the pits.
Look for a secret button which opens a passage to the north, pick
up the bones you find, and continue north. Push all three pods
and you will find Lore. Give him a weapon, then head back south.
Look for a ladder which takes you back to Level One and head back
to that crumbling wall. Break through the wall using a blunt
object, walk through to the next room and use a blunt object on
the next crumbling wall. Find the secret switch which takes you
back to Level Two, then search the new area for a treasure chest
with a sapphire eye inside. Find the Dragon Carvings and use the
two gem eyes in the sockets.
By this point you should have found a niche with a note saying
'Dagger In... Dagger Out?'. Make sure you have a dagger and some
throwing stars in your possession (get the throwing stars from
the various chests in the cave, while the dagger can be obtained
by throwing a rock at the switch beyond the pit found just south
of the niche), then place the dagger in the niche. The cubbyhole
will disappear, so turn right and push the button, turn to your
left and click the horns, then turn right again and push the
switch. Now put a throwing star in the niche and push the button.
Walk to the treasure chest and use a blunt object to open it and
claim the jewelled dagger.
Before heading to Level Three make sure you have either the
jewelled dagger or a silver goblet.
In Level Three, to get to the treasure chest on the far side of
the huge pit simply walk into the pit - it's an illusion! Now
search the caves for a red lock and to the east of the lock
you'll find another treasure chest which contains a red key, so
use the key with the lock. Next, look for an iron key which can
be used in the west of the caves, and when you've found all the
secret passages climb down the stairs to the east of the caves,
taking you to Level Four.
Use the Magic Atlas to find a secret switch. Press the switch to
unveil a treasure chest. Use the lock pick to open it and take
the bezel ring, which you should instantly wear. Look for a
cracked wall and break through using a blunt object. Now head
back to Level Three using the stairs located to the north-east.
You'll meet Draracle, who asks for a gift. Click on the archway
to his left and then place the jewelled dagger or the silver
goblet on the altar. You'll now obtain information about the
elixir and a scroll of riddles.
Head back to Level Two using the stairs outside the lair, then
make your way outside and back to the marina. You should then
head to Opinwood using the rowing boat found at Lake Dread.


Opinwood
Look for two locked tree trunks to the north. These can be opened
with your lock pick. Inside one you'll find a Magic Lightning
Scroll. Head south and search thoroughly to find loads of secret
passages. If you run into a beggar, give him some loose change,
but if you find Droek, your encounter will prove useless until
you visit the swamp. So, head to the Swamp.
When you encounter bubbling pits simply freeze them to get by,
and watch out for the swamp gas as it's deadly. Head west and
find the Duble Ring in a treasure chest, then head to the centre
of the swamp to find the Witch Doctor. Give him the riddle scroll
and he'll offer clues at a price of 100 crowns a time.
Head north to locate Gorkha. Drop your weapons before entering
his lair and he will then show you a red stone. Now you can
either steal it or kill the stick people in order to obtain it.
However, if you steal it, you will repeatedly have problems with
the swamp people, so we advise that you accept his mission.
Whichever method you favour, once you have the red stone take it
to Droek. Dawn will then appear and offer you a key to open King
Richard's casket.


Urbish Mines
Use your magic to pass the Lahrkon. Once inside the mines look
for a secret button and continue down the passage until you find
a clerk. Talk to him and then take his pick-axe. Continue heading
north-west searching all the desks until you find a fireball
scroll, then head into the centre of the mines, where you'll find
two doors controlled by secret switches - remember to close the
first before trying to open the second. Beyond you'll find a
chest containing a silver key. Head to Level One.
Use the silver key on the lock and push the secret button. Then
look for two wall wheels and then push the button situated just
beyond the wheels. Climb onto the teleporter - this gives you
access to Levels Two and Three. Save your game!
On Level Three use the freeze spell to kill the stone monster
then find a note which says 'Piscata Rosea 445'. Find a secret
wall located to the south-west and you will discover a chest
containing a gold jewel, which can be placed in the nook to
operate the mine cart. The levers change the direction of the
cart - lift the right one to turn right, lift the left one to
turn left, or lift both to head forwards. Head forwards to find
two secret buttons and the coal bank where, using the pick-axe,
you should grab a lump of coal. Find the levers (push the right
one up and pull the left one down) then get back into the cart.
Use your lock pick to open the locked door. Use your freeze spell
on the stone monsters you encounter (you should receive a blood
stone), then head to Level Four.
Find the secret button and use the teleporter, then use your
pick-axe to get past the pile of rocks. Find Orin's ghost to the
north-west and take the rusty key from his pile of bones. Look
through the bones to the south to find a gear - the gear and coal
allow you to operate the machinery on Level One by placing the
coal into the chute and putting the gear on the spindle. Now give
the lever a yank.
Head back to Level Two using the teleporter, then find Mine Key 4
in a niche to the south-west. The niche can be opened by placing
an object on the pressure plate. This key opens the west-central
lock, beyond which you'll find worms which can be defeated with
sparks and the electric creatures with fireballs. Now head to
Level Three using the stairs located to the south-west.
Push the switch and take the shiny key from the niche then head
towards the smell of gas. Step back and hurl a fireball. After
the explosion head through the new entrance, defeat the creatures
and look for Mine Key 5. This unlocks the right lock on the
double locked door found on Level Two. Head back to Level One.
Mine Key 2 can be found to the east. Continue east, find and turn
the wall wheel, then grab the key from the niche. Head back to
Level Two through the floor pit.
Head south-east to a remote section, find a secret switch and
then step into the transporter, placing an object on the pressure
plate. Back on Level One use the second Mine Key 2 to open the
west door, then turn the wall wheel. This will take you back to
Level Two.
Get ready for some serious fighting then walk into the pit and
throw a useless object onto the pressure pad. You're back on
Level Three again! Use the Wand Of Fireballs on the Avian Worms.
When they're dead find the secret switch to gain access to a
secret passage, then head north-west to find a pick-axe. Head
east and use the pick-axe on the crumbling wall, then look for
the secret switch. Now head back to the mine car on Level Three.
Push the right lever up and the left lever down and you will come
to some stairs. These will take you up to Level Four.
You can now open the second lock on the double door with the
shiny key. Talk to Paulson then grab the yellow key. Start to
exit and he'll offer you some weapons. Take Mine Key 4 and
Vaelan's Cube, which is needed later in Opinwood. Head towards
the rotating junction, use the north teleporter to get up to
Level One and then head out of the mines to Upper Opinwood.


Upper Opinwood
Look for a hornet's nest and grab some honey using a flask. Fill
another flask with some bubbling swamp ooze and then find a worn
key from one of the skeletons wandering around. Head west and
find a locked tree stump, which contains a jade necklace.
To the south-west you'll find another stump containing a magic
green skull. Now head towards Scotia's barrier to the north of
the forest. Give Vaelan's Cube to a warrior (making sure he's
holding it in his hand), then use it on the barrier. Keep
swapping the black cube for the white cube until the barrier is
destroyed, then make sure you have three Vaelan's Cubes before
heading north-west to Yvel's Cave.
When you encounter the Minotaurs use Spark to defeat them. Then
wander the woods looking for the White Tower and Scotia's second
barrier, which can be destroyed in the same way as the first one.
Once in Yvel head north until you find the town council. If you
use the riddle scroll on Geron, he'll answer it for you. Then
give the riddle scroll to Sadie, who'll give you a vial of earth
powder, the final ingredient to make the elixir. Now head back to
the White Tower.


White Tower
Inside defeat the Amazons, grab the mystic key and then use it in
the south-west lock, where you'll find another key. Use your pick
lock on the silver lock and use the other mystic key in the
north-east lock. Use Freeze on the Vixens and pick up the next
mystic key. Use the key in the northern lock, press the switch to
raise the gate, then help Lyle (there is an amber ring in his
cell). Head to Level Two using the key found by the east stairs
on the door above the west stairs.
To get safely over the floor pads walk backwards from the
entrance of the room until you bash into the wall, then turn left
and keep walking backwards. Turn right, take the fireball scroll,
turn left, walk towards the wall and grab the key from the niche.
This unlocks the stairs up to Level Three. First, find the pit
room and use the Magic Atlas to get safely through the room,
making sure you use the key in the lock. Step on the fake pit in
the large wall niche and push the switch. Then exit the room via
the secret passage to the north.
On Level Three walk east and find the secret floor pad. Find the
key in the niche and use it in the adjacent lock. Give a Vaelan's
Cube to each of your party in order to defeat the ghosts, then
head north. At the pit push the switch behind you, throw
something at the switch the other side of the pit then, with
haste, head west, open the chest using the pick lock to get the
blue mystic key, then peg it back to Level One.
To open the north lock use a mystic key. Keep heading north until
you find the Altar De Blanca - this is where you can make the
elixir, but first you need to find a crucible if you haven't
already done so. If you haven't found it yet, place the amber
ring in the niche where you find the note saying 'Ring For
Admittance'. Kill Jana and take her sword and her key then head
to Level Three.
Make sure your team is still holding Vaelan's Cubes to get rid of
the ghosts. Open the north-west door, grab the ivory key and head
back to Level One. Open the door to the west, then descend to the
sub-level via the stairs.
Place the moving objects into the wall niches to make them
disappear, then head east where the blue mystic key will open the
lock you find. Talk to the lady in order to obtain the crucible,
then head back to the altar!
Put the crucible on the statue then put each of the four
ingredients into the crucible (earth powder, honey, blood stone,
swamp ooze). Then, when you've got the elixir, head back to the
council at Yvel. Leave the council and head back into Opinwood to
find Dawn. Give her the key then go back to the council. After
reading the note on the door go to Bruno's Lodge and examine the
door behind the bar.


Caverns
Search for Frendor and kill him to get Geron's key, the dark
gauntlet, and a statue, then search the west wall for a hand
imprint. Use the gauntlet on the hand imprint and again on the
other one, then to get past the pit push the east button,
followed by the west one, then the furthest two. Continue through
the caverns until you find another hand imprint and use the
gauntlet to open the steel door, beyond which you'll find a chest
containing a mist of death scroll and a yellow key.
Now look for a niche containing a scroll which reads 'Activate
And Replicate'. Then give the gauntlet to one of your team and
then push the three monsters into each of the three corridors
marked with a metal disk. When you've done this correctly, the
jewels will glow and you can then place an object into the niche
to be replicated. Remember that you can only use the niche once.
Head north-east and follow the corridor south until you find a
double-locked door. Use the yellow key in the left lock and then
find the secret passage to the west. Further west you'll find a
pedestal. Place the statuette on it to open a secret passage but
take the statuette before you depart. Heading into the central
section use the gauntlet on the imprints you find, navigating
your way around until you find a steel door which can be opened
using the gauntlet. You need to find a key to open the locked
chest, so kill the knights and then open the chest to find
another key which will open the right-hand lock in the double
door.


The Dungeon
Use the teleporter next to the carving of the octopus thing. Keep
your distance from the Knowles using long-range weapons to defeat
them and the Mist of Death. Find a niche to the north-west. Open
it by pressing the secret switch and inside you will find
Nathaniel's casket key. Then look for a gold key towards the
north which in turn opens a chest that transports you to a closed
part of the dungeon. By killing the Knowles you'll obtain an iron
key and an ebony key - the iron key opens the adjacent door. Now
use the teleporter.
Look for a yellow lock and use the gold key, then use the
teleporter. Kill the Xeob to get a Xeob key, and use it to get up
to Castle One but make sure you've found a diamond first by
searching all the chests.


The Castle
Look for a small key then run through the swinging door, making
sure you time your passage carefully. Look for Dawn and free her
using the diamond by clicking it on the crystal ball. Look for a
niche housing a cobra and exit the room by jumping into the pit,
if you entered from the south. If you entered from any other
direction, place something in the cobra's niche after you've
grabbed it.
In the pit room place objects on the floor to find four floor
pads which, when all are activated, will open a secret passageway
leading up stairs. In the next room there is a secret switch on
the east wall. Throw something at it and it will activate a
transporter. Throw something into the transporter to close the
pit.
We're almost there now! Emerging from the transporter grab the
key to open the door to the north. Then, in the Room of Darkness,
place four figurines on each of the four pedestals - the light
will move when you've got the right combination. Finally, put the
four pyramid keys on each corner of the blue shroud - the correct
key will stay in place.
Blimey, can you believe it? You've finally won your battle to
cure King Richard, and if you're as exhausted after the ordeal as
we are, join us in supping a well-deserved pint of beer down the
local pub.

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