Extra options:
In the Options screen, press L1, L2, R1, or R2.
Hints:
Hospital doors:
In the third floor of hospital area are two doors with three panels of push
buttons over each one. Read the two pictures at the far end of the room. Use
the "Camera" that you already should have found on each of the pictures. This
will reveal the necessary pattern(s) that need to be re-drawn on the
push-button panels. This opens the respective door and allows the game to
proceed.
Hyper Blaster:
The Hyper Blaster is obtained by unlocking the UFO ending, detailed below.
Note: Channeling stone shows up on the Game Ending screen, not this weapon.
The channeling stone is another possible item (in the convenience store in
Next Fear mode if the game is completed with a Good+ rating). To get the UFO
ending with it (and subsequently the Hyper Blaster immediately in the Next
Fear mode), use the item at these locations:
Old Silent Hill: On the roof of the Alternate School
Alternate Central Silent Hill: Right outside the hospital before fighting the Moth/Adul Grub.
Resort Area: Norman's Motel, in front of the apartments
Alternate Resort Area: On the bridge of the boat.
Alternate Resort Area: Roof of lighthouse.
Zodiac Room:
In the room with the Zodiac Signs, click the digit according to the amount of
limbs in the picture (from left to right; Sagitarrius:6, Taurus:4, Gemini:8).
Unlocking the Grim Reaper's door:
To unlock the Grim Reapers door in "nowhere", type ALERT on the panel next to
the door.
Saving Cybil Bennet on the carousel:
Walk up to Cybil at the very start of the fight, while your energy is full.
She should slap you. Immediately after she slaps you, splash her with the
"red liquid" to save her, saving valuable time. Note: The red liquid is found
in the "normal" hospital, on the floor next to the administrator's desk.
Getting the katana:
Complete the game with the good ending to receive the katana. Save, then
begin the game again. Play through until reaching the first house that was
entered in old Silent Hill. Go to the door that was previously locked in the
hallway to find the katana. Completing the game with the good ending will
also allow access to the channeling stone.
Bathroom teleporters in school:
Enter and exit the girl's bathroom in the second part of the school (through
the clock tower). The game will transport your character to the second floor
bathroom, which is closed off (along with the men's second floor bathroom)
from the rest of the second floor hallway. There are two boxes of handgun
ammunition and one box of shotgun shells in the second floor men's bathroom.
After collecting them, enter and exit the girl's bathroom on that floor to
return to the first floor.
Telling Dr. Kaufmann about drugs:
When you are doing the things that Kaufmann left in the pool hall, go to the
Indian Runner Store, enter the combination (0473). and go inside. Move around
the counter, stand in front of the white drawer, and press X. Answer "Yes" to
open it. Go all the way back behind the counter. Use the "Safe Key" on the
safe that is down by your feet. It will open, and reveal three bags of drugs.
You can not take them. Talk to Kaufmann to mention them to him.
Nurse Center puzzle:
You must solve a puzzle to open a door. The door itself has four open slots
and four full slots.
[1] [white] [2]
[black] [orange-red]
[3] [purple] [4]