The Missions
Mission One - The South China Sea
This mission is a breeze. You easily have more power than the
opposition, so they
will resort to more desperate measures, such as trying to shoot
down harmless
civilian airliners. The aim of this is to show the world that you
arent just another
musclehead Navy-Jock who enjoys watching innocent Airbuses
explode. So set
up your eye in the sky and launch a patrol to surround the
islands. Find Spratly
airfield and patrol it with mixed attack sorties of AX Bombers
for ground targets
and
F-18s for any enemy aircraft that break through. This level
is a waiting game, and
if you let your attention wander too far, you will not have time
to respond to the
Chinese special forces units who are hiding out in the network of
islands and oil
rigs. In this mission you dont have to worry too much about
losing a few planes,
just be sure to protect the civilians at all costs - or your next
assignment will be
cleaning up the officers mess.
Mission Two - Libya
However much you may want to nip this one in the bud by blowing
the chemical
plant away, you cant. Well, not yet, anyway. Enforce the
sanctions and find the
ship carrying the missiles and then prevent it from reaching the
docks. This would
be easy if the Libyans left you alone for one minute, but they
constantly launch
nuisance attacks against you. These attacks arent trying to
sink your fleet, but to
provoke you into making mistakes so they can turn the conflict
into a political
embarrassment - and get you fired. Once you have identified the
target ship and
seen it off, your bosses in the higher levels of government will
send you lists of
targets to attack. You dont have to destroy everything that
is sanctioned, just
what you feel is necessary to complete the mission, which in this
case is the
chemical plant. So clear a path to it by taking out the air
defences of Tripoli and
Bani, and suppress enemy air power by taking out the airport.
Once you have
control of the eastern coastal area you can begin the onslaught
on the chemical
plant. Deal with the SAMS and AAA, and then send in the heavy mob
to flatten
the place. Ensure there are a few F-22 fighters to protect the
bombers from enemy
fighters, which may take off from airports further to the south.
If youre fast
enough, that will be it, but for most of us it wont. The
Libyans make one final
attempt to save some of their chemical warheads, but you will
have to deal with
that as it comes.
Mission Three - The Gulf
This is it. You arrive in the Gulf and are told to hold off an
Iraqi invasion of
Kuwait until reinforcements get there. This will be a much more
intense mission
as the Iraqis know youre on your own and they have three
days to take Kuwait
and dig in before Western coalition land forces arrive. If you
remember Desert
Storm, youll know that Saddam Hussein is a master at
manipulating politics and
military manoeuvres to get his objective. He also likes to use
civilian areas for his
military activities, so bombing has to be perfect or youll
be on the next world
news broadcast. The other problem with this mission is that your
fleet is 250 miles
away from the area youre supposed to be protecting, so you
have to use long-
range aircraft and lay off the afterburners. Chase away any
aircraft that approach
your fleet and keep an eye on them, as they often skirt around
then come at you
again, fooling your combat air patrols. Set up a forward
observation patrol with an
eye in the sky far enough north to let you see deep into Iraq, so
you are alerted to
the land forces as soon as they come pouring down to position
themselves in the
trenches along the border. Once the forces are in position
youll be hard-pressed
to deliver enough bombs to the trenches in time to stop the
invasion, so the secret
is to slow them down and pick them off as soon as possible. Find
the bridges and
take them out, knock out the Early Warning Radar, and ensure that
there is no
invasion force left, as the Iraqis will throw everything at you
before the
reinforcements arrive (too late as usual).
Top Tips for Commanders
1) When there are lots of simultaneous engagements, stay in the
command
position. If youre out gallivanting with your pilots, you
may return to some nasty
bleeps on the radar screen or, even worse, a message telling you
why you have
been fired.
2) Dont send missions over well-protected enemy positions.
Instead, set the
mission waypoints to skirt around them.
l Ground vehicles can be used as mission waypoints so your planes
can home
straight in on them as they attempt to scurry away.
3) Keep your planes at as high an altitude as possible to avoid
anti-aircraft fire.
4) If you want to bomb a ground target yourself, send a
reconnaissance aircraft to
film it first and then view the target using the camera icon on
the command
screen. You dont want to accidentally blow up innocent
civilian buildings, do
you?
5) Even though your task force can defend itself against air
attack, your job is to
keep the enemy away at all times. If you cant, you
wont last long as a
commander.
6) Prepare your mission flight paths and gather all your
information and
reconnaissance as soon as possible, because when things get going
youll need
your attention on the enemies units and not on your own.
7) Keep one eye on your combat air patrol planes, because if
theyre chasing
enemy aircraft, they can fly off over enemy territory and be shot
down by SAMs.
Top Ten Flight Tips
1) Follow the rules of engagement. Its very easy to blow
away an aircraft with
long-range missiles before you can even see it, and it could well
be a civilian
airliner.
2) Be aware of your height at all times. The aircraft can dive
and climb between
sea level and 40,000 feet in under a minute, and if youre
pre-occupied with
blowing away a MiG, a little thing like the sea can surprise you.
If youre in a
steep dive, pull out of it before 6,000 feet or youll end
up like a wet pizza.
3) Auto-pilot is a life saver. If youre confused and out of
control, use the auto-
pilot command to level you out and then switch back to manual
control.
4) Things happen fast! You wont see enemy missiles coming,
so keep an eye on
the AA missile/SAM warning lights. If they light up, then pump
chaff and flares
(keys 3 and 4) and pray.
5) Use the long-range missiles to lock on to your target (but
dont fire unless you
have to). Combined with the Padlock View option (the Backspace
key) this
should allow you to zero-in on the enemy very quickly. But
remember to switch
back to cannons for warning shots. Careless missiles cost lives,
and careers.
6) Turning takes time. As any good driving instructor will tell
you, you should
plan your turns - especially if youre travelling at over
twice the speed of sound.
7) F is for flaps (not an alternative means of propulsion).
Engaging these will
greatly improve manoeuvring, but at the cost of stability and
speed. Useful for
those sharp turns in dogfights.
8) Remember your brakes. Just because you can fly at over 1,000
mph doesnt
mean you have to. Air brakes (key B) will help slow you down in a
hurry,
especially when combined with flaps (key F).
9) When intercepting, position yourself behind and slightly above
your target.
That way, when you receive permission to attack youre ready
for the kill. Hell
still know youre there, but itll be far more
difficult for him to fire back.
10) Go easy on the afterburners - theyll eat your fuel in a
matter of minutes if left
on. If you do find yourself in the embarrassing position of
having no fuel, panic
and then press the E key to switch to your spare tank,
thats if youve got one. Oh
well, theres always the ejector seat - ALT Q.