Maabus (PC)
Maabus cheats:
1. Go forward once and change your weapon to Toxin. Keep going forward
until you come to the first attack in J2. Aim just to the left of the
tree to kill the creature
2. Go Forward until your choices of travel are forward, right, and
backwards; go right
3. Advance forward across the airstrip until you get to the swamp (node
S1). Change weapon to missiles
4. Advancing forward twice takes you to the swamp attack the creature
comes from the right shoot the monster
5. Go forward until the admiral tells you "Not to follow that path"
listen to him and go left.
6. Go forward until you arrive at the quicksand. If you are lucky you may
find Key 1, but be quick in 3 seconds the sand givs way.
7. Turn back and head to the swamp area until you are faced with right,
Left, and Back; go left
8. When you get to the wooden bridge, the admiral will warn you of the
potential excessive weight danger. If you're a gambling person take your
chances and cross the bridge.
9. If you survive to the other side advance forward until you are faced
with Right, Left, and Back; keep rotating around a circle at this point
until the goo dalien materializes and throws you a translator, pick it
up.
10. Continue advancing forward, traveling east along the top of the
island, until you arrive at the old mansion (node M1).
11. Turn left here. The unidentified alarm should sound, but you won't
see any object until you turn around, once you turn around pick up Key 2.
12. Turn back around so that you are facing the jungle area and go
forward until you are facing the jungle area and go forward until you
have to insert CD-3. Save your game. after this point saving is not
allowed.
13. When you arrive at the fork point set your weapon to Toxin, turn
left, then forward, and then right. Be quick the spider is the most
difficult attack of the game, he is quick and well camouflaged. Fire
early into the center of the screen
14. Advance forward 4 times and then turn right and forward into the
alien ship.
15. Once inside the ship turn right, you will see a strange looking
symbol on the screen. Turn to your analyzer and click on the symbol Now
look in your specimen storage and there will be a code consisting of
circles and vertical lines. You need this code to finish the game. Revert
back to to the map status.
16. Exit the ship, and once outside, turn right then forward, then right.
You should now be at node J12. Rotate once and if you are lucky you may
see Key 3 and the alarm sounding.
17. Once you have all three keys, head towards the transporter at node
TP1
18. Outside the transporter, all the sensors and alarms will be sounding.
In order to pass the magnetic barrier, it first has to be lifted. This is
done by inserting the keys into the pad at the side of the transporter
archway. Click on the pad and the keys will inserted for you
automatically. The field will disintegrate and you will be allowed access
through. If you try to pass without the keys you will be transported to a
random location in CD-3
19. Enter the archway.
20. Change weapon to either missile or Toxin for the final attack
21. Go forward and shoot at the head of the alien monster.
22. Approach the sphere, the source of the radiation, and click on it to
open it.
23. You will be faced with an alien code consisting of five horizontal.
Click on any line. If you click on an incorrect code , the two hemisphere
segments will close up and your timer will speed up repeat until you see
the arm appear and press the correct code.
24. You will now be faced with another set of codes. click on the code
the corresponds with the code in your specimen storage.
25. The source of the radiation will explode and you will be left to view
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Search for more Maabus Hints and Tips
1. Go forward once and change your weapon to Toxin. Keep going forward
until you come to the first attack in J2. Aim just to the left of the
tree to kill the creature
2. Go Forward until your choices of travel are forward, right, and
backwards; go right
3. Advance forward across the airstrip until you get to the swamp (node
S1). Change weapon to missiles
4. Advancing forward twice takes you to the swamp attack the creature
comes from the right shoot the monster
5. Go forward until the admiral tells you "Not to follow that path"
listen to him and go left.
6. Go forward until you arrive at the quicksand. If you are lucky you may
find Key 1, but be quick in 3 seconds the sand givs way.
7. Turn back and head to the swamp area until you are faced with right,
Left, and Back; go left
8. When you get to the wooden bridge, the admiral will warn you of the
potential excessive weight danger. If you're a gambling person take your
chances and cross the bridge.
9. If you survive to the other side advance forward until you are faced
with Right, Left, and Back; keep rotating around a circle at this point
until the goo dalien materializes and throws you a translator, pick it
up.
10. Continue advancing forward, traveling east along the top of the
island, until you arrive at the old mansion (node M1).
11. Turn left here. The unidentified alarm should sound, but you won't
see any object until you turn around, once you turn around pick up Key 2.
12. Turn back around so that you are facing the jungle area and go
forward until you are facing the jungle area and go forward until you
have to insert CD-3. Save your game. after this point saving is not
allowed.
13. When you arrive at the fork point set your weapon to Toxin, turn
left, then forward, and then right. Be quick the spider is the most
difficult attack of the game, he is quick and well camouflaged. Fire
early into the center of the screen
14. Advance forward 4 times and then turn right and forward into the
alien ship.
15. Once inside the ship turn right, you will see a strange looking
symbol on the screen. Turn to your analyzer and click on the symbol Now
look in your specimen storage and there will be a code consisting of
circles and vertical lines. You need this code to finish the game. Revert
back to to the map status.
16. Exit the ship, and once outside, turn right then forward, then right.
You should now be at node J12. Rotate once and if you are lucky you may
see Key 3 and the alarm sounding.
17. Once you have all three keys, head towards the transporter at node
TP1
18. Outside the transporter, all the sensors and alarms will be sounding.
In order to pass the magnetic barrier, it first has to be lifted. This is
done by inserting the keys into the pad at the side of the transporter
archway. Click on the pad and the keys will inserted for you
automatically. The field will disintegrate and you will be allowed access
through. If you try to pass without the keys you will be transported to a
random location in CD-3
19. Enter the archway.
20. Change weapon to either missile or Toxin for the final attack
21. Go forward and shoot at the head of the alien monster.
22. Approach the sphere, the source of the radiation, and click on it to
open it.
23. You will be faced with an alien code consisting of five horizontal.
Click on any line. If you click on an incorrect code , the two hemisphere
segments will close up and your timer will speed up repeat until you see
the arm appear and press the correct code.
24. You will now be faced with another set of codes. click on the code
the corresponds with the code in your specimen storage.
25. The source of the radiation will explode and you will be left to view
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Search Pokemon Maabus cheats @ Cheatcodesclub.com
Search for more Maabus Hints and Tips
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