King's Quest 4: The Perils of Rosella (PC)
King's Quest 4: The Perils of Rosella cheats:
After your speedy arrival in Tamir and Genesta's hasty
departure, you walk EAST. Keep your eyes
peeled for a robin pulling a worm from the ground, you could see
it anytime when you do scare of
the bird and "GET THE WORM". If you miss your chance,
restore the game and be faster!
Continue EAST for two screens, past the river and thin trees
to the more heavily wooded area.
From here go SOUTH until you get to a lovely pool. Wait here a
while, and who should happen by?
It's Cupid! You run to greet the little creature, but he is
frightened and flies off, forgetting to take his
bow. So you go and "GET THE BOW".
From here walk SOUTH into a wooded area with a big rock.
Continue South and you are by a lily
covered pond with a little frog. You would like to get your hands
on the little guy, but no luck. Go
SOUTH another screen and you are again at the river, this time by
a small bridge. But what's that?
There's something shiny under this bridge! So you "LOOK
UNDER BRIDGE" and lo and behold!
It's a golden ball!
You haven't the foggiest idea what this ball is good for, so
you decide to go NORTH to the pond
and ask froggie. He doesn't speak good English though. So you
take a really wild guess (I did) and
"THROW BALL IN POND". Well what do you know! This frog
is a retriever! He deposits the
gold ball at the other side of the pond. You walk over to him and
instead of retrieving the ball just
yet, first you "PICK UP FROG". Remember that old fairy
tale? You guessed it! "KISS THE
FROG", and poof, it's a snobby prince. Well at least he gave
you his crown! Don't forget to "GET
THE BALL" before you move on.
You walk EAST into a graveyard, you might want to read a few
tombstones but it can wait until
later, when it gets dark (hehe). It's a bit creepy here so you go
SOUTH and find a funny looking
house on the river. The door is open so you go in and have a look
around this messy place. Who
could stand to be in such a pig sty? Certainly not a princess! So
you "CLEAN UP", and make things
nice and tidy.
Well, no sooner than things are nice and neat, the occupants
return. You sit down for a hearty repast
and engage in a little idle chit-chat until the Dwarves return to
work. They all file out, and you
"CLEAN UP" again but what's this? You "LOOK AT
TABLE" and see a blue pouch. You "GET
POUCH" and "LOOK IN POUCH" discovering a small
fortune in diamonds. After a moment of
reflection you decide that honesty is the best policy.
You walk "SOUTH" and find a cave. Go inside and find
the head dwarf at the back of the cave.
"GIVE THE POUCH" to the dwarf or at least try. He's so
impressed with your honesty that he lets
you keep the bag and throws in a lantern to boot!
If you haven't found the worm yet, go EAST one screen to the
dirt patch that has a couple of pine
trees. The bird is found often around here. In any case, from
here go NORTH two screens until you
get to the old house.
"OPEN THE DOOR", you might want to take a look
around, but the important room for now is on
your left as you enter. "LOOK AT THE BOOKS". Do you
like Shakespeare? Well it's all you can
get. "TAKE THE BOOK".
"LOOK AT THE PICTURE" of the man which hangs on the
wall. Hmmm.... better "LOOK AT
THE WALL". Aha! You found a latch. "PULL THE
LATCH" and walk through the secret door.
"GET THE SHOVEL" next to the doorway, and forget about
the stairs for now, unless you're very
curious. Save your game if you are; those stairs are treacherous!
Well now that you have this stuff, what are you gonna do?
Leave the house and go EAST and
you're in another graveyard; this one has a crypt, but the door
is locked.
Go SOUTH one screen and there's a lovely waterfall. You try to
get to it but the water pushes you
back. You get out of the water and think "Now what was that
frog wearing?" The crown! "WEAR
CROWN" and poof! You're a frog! Now you can swim under the
fall, and there's a cave on the
other side. You take a look around and find a board at the
entrance "GET BOARD" and go in. You
take a fast look around because someone is coming, you see a pile
of bones and "GET BONE" and
get out of there fast! Through the falls you go.
Well, what now? Go SOUTH one screen and there's a path leading
EAST. You follow it one screen
EAST and there's Lolotte's castle in the distance, but two of her
goons have spotted you! Well what
the heck, instead of running away you let them catch you and
together you fly to the castle.
This Lolotte is one tough broad! She tosses you in the slammer
to cool your heels. After a while her
guards come to get you and return you to the throne. It seems
Lolotte has a job for you, huh?
Once you are returned to Tamir you proceed with the problem of
the Unicorn. You may have seen
him in the meadows, but could not get close. Go back to the
meadows and explore for the unicorn,
but when you find him keep your distance. What's that thing you
got from Cupid? Of course, these
arrows are special; they shoot love bolts! "SHOOT AN ARROW
AT THE UNICORN" and it
seems you've made a friend. You try to mount the beast, but whoa,
you have no bridle.
Make your way to the beach, perhaps you will encounter a
minstrel around here? If you do strike up
a conversation with him and he'll play you a tune. But hey! This
is no Andres Segovia (that's spelled
Eddie Van Halen to you youngsters) you've got here! Maybe this
guy should look for another line of
work? Why not drop a hint? "GIVE BOOK TO MAN". Well of
course, if you've got no special
talents.....be an actor! And you get that lovely lute in return!
Perhaps during your travels you encountered a little pixie
named Pan, but just couldn't get him to
stand still? Next time you see him "PLAY THE LUTE" and
he'll watch you perform. Your musical
tastes run more towards woodwinds than strings, so why not
"GIVE LUTE TO PAN". In return Pan
gives you his flute. Now proceed to the fisherman's house.
When you get to his house check the pier to the WEST. If he's
there you can try talking to him but
watch out when he gets up or you'll have to swim back to shore.
Follow him into the house and look
around. Bet you could find some use for that pole, especially
with that juicy worm you caught. But
what do you have that he might want? A gift certificate from Van
Cleefs?
Oh no! Not those! Diamonds are a girl's best friend, but after
all these people are very needy; and
what good are these stones around here anyway? So you bite the
bullet and "GIVE POUCH TO
MAN", he oughta give you the tittle and deed to his house,
maybe even some stock in
Sierra-On-Line, but all you get is that lousy pole.
WEST to the pier you go, careful not to fall off the edge.
"BAIT POLE WITH WORM" then
"FISH". There's a tug on the line....smoked salmon
perhaps? Nope, just a stinky fish. Keep it, you
may get hungry.
You decide to take a "LOOK AT THE OCEAN" but can see
nothing at all. Time for some
exploring. Save your game and jump in.
Swim WEST until you reach the island...Genesta's island. Have
a look around, go inside if you like
but you can't get any help from Genesta, she's out of it.
You explore the island a little more and come upon a beautiful
peacock, which sheds a feather.
"GET THE FEATHER", you're gonna need it! And walk back
into the surf. BUT SAVE YOUR
GAME HERE NOW!!!
You are looking for a whale here, but sometimes you get a
shark instead. It would be a real pity to
end up in JAWS 3-D without a saved game here. Sometimes you get
the shark, sometimes you can
make it back to shore. If you return to shore, take a breather
and go back in the water, or restore to
your last saved game and try some more. Eventually the whale
appears, stay where you are or swim
to him. He'll swallow you!
First thing you should do in the whale is SAVE GAME!!! Look
around, "GET THE BOTTLE",
"OPEN BOTTLE" and "READ NOTE". It's just some
advertising. Go to the right side of the
whale's tongue, about a half inch from the wall of it's mouth.
From here you must climb diagonally up
and to the left to a point on the whale's tongue, about an inch
from the top of the tongue and a
half-inch from the center, where there a two taste buds that look
like a point and a hyphen.
(EXAMPLE> ._
When you get there Rosella will stand up, (Good place to save
game) and you must continue moving
diagonally to the top left, just to the top of the tongue and to
the immediate right of it's centerline.
"TICKLE WHALE WITH FEATHER", if you're told "not
here", maneuver a bit until you're in the
middle.
Once you're successful, the whale will regurgi...Ahem..barf
you up. There is a small island to your
NORTH. Go there and get a little closer to the pelican, but don't
scare him off. He comes back, so
don't worry. "THROW FISH TO PELICAN" and he leaves you
a whistle. But don't blow it just
yet. First you have to find the bridle.
Go to the boat wreck on the right, stand in the middle of it
(done it a thousand times..eh) and
"LOOK AT GROUND". Miraculously, Rosella stoops down and
picks up the bridle. "BLOW
WHISTLE"......How's that for service. Hop into the water and
go visit your new pal. "RIDE
DOLPHIN" and you're off and back to shore.
Go back to where you shot the unicorn, he's still there.
"PUT BRIDLE ON UNICORN", go to his
left and "RIDE UNICORN". Enjoy the ride as he carries
you back to 'Lolotte's House of
Leather'........ "Pain anyone?". And congrat- ulate
yourself on completing your first quest!
"Well some people are never satisfied!" You mutter
to yourself as the goons carry you back to the
forest. You begin your quest for the hen by heading for the
ogre's house. It's the one with the yellow
roof. Make sure the ogre or his wife don't see you, though you
may observe the wife bringing home
dinner. The best way to get there is to go WEST two screens to
the diamond mine and then go one
screen SOUTH.
Have you got that bone from the waterfall cave? You're going
to need it! Go into the house if
nobody's outside, the door isn't locked now. But horrors, there's
an angry bulldog charging you.
Quickly, "THROW BONE TO DOG" and go upstairs.
"LOOK AROUND" and "GET THE AXE"
you just saw, don't worry about this closet, it has nothing you
need.
Go back downstairs, the ogre's wife is cooking dinner in the
room to the right, save your game now
if you intend to take a look at her. But she's not important, so
you go to the closet across from the
table and "OPEN THE DOOR". Once inside "LOOK
AROUND". Yes that keyhole will come in
handy. Eventually the ogre will come home, when he does
"LOOK THROUGH KEYHOLE" watch
him until he falls asleep. SAVE YOUR GAME HERE and "OPEN
DOOR" go to the table and
"GET HEN" being careful not to get too close to the
un-jolly giant.
Once you have the hen and are halfway to the door SAVE YOUR
GAME, getting out is tough since
the hen always wakes up the ogre and there's nothing you can do
about it.
ALSO NOTE WELL that this sequence is very hard to complete if
your machine runs slower than
8 Mhz, and you have the version of KQIV designed for
"Turbo" machines. There are 2 versions of
this game. One for fast machines and one for slower ones. Many
people with slow machines and the
"fast" version of KQIV have tremendous difficulty
out-running the ogre in this sequence, but it can be
done. See your documentation for information on exchanging disks.
Once you are by the door speed up the game by hitting the +
key many times, it helps! "OPEN THE
DOOR", the hen clucks and wakes the ogre. Run out of the
house and down and around the
woodpile one screen EAST, be careful not to get close to the
trees. The ogre won't chase you
around the house, but you've got to get past the trees. And you
have just the thing trees hate!
"SWING THE AXE" and all the "dead" trees will
fear you from now on.
REMINDER!! SAVE GAME HERE.
From the back of the ogre's house go NORTH one screen to the
pine trees and dirt and then EAST
two screens to Lolotte's. Her "biker" pals come down to
give you a ride. Hooray! You finished
quest number two!
We'll she tells you to get Pandora's Box, but doesn't offer
any clues! Gee thanks! So you're back at
the path to her castle. Why not explore some uncharted areas? Now
that you are safe from the
"Venus Fly" trees, you can check out the area to the
NORTH. Go NORTH to the waterfall, you
stop to ponder the hidden grotto but decide to wait a bit and
proceed NORTH one screen to the
graveyard and NORTH again another screen.
Well now you can get through here, those trees don't scare you
anymore! Go NORTH again and
you are in front of a skull like cave. Go in but don't get too
close to the witches. SAVE GAME
NOW! One of them will come towards you, let her. Pay close
attention to the two in the back.
Watch how they pass the eye back and forth. That's the key, you
can grab the eye at the moment
they are exchanging it. If you can avoid the one chasing you. Try
to "GET THE EYE" at the proper
moment and if you do they are helpless!
Leave the witches for now. They eye is a powerful bargaining
chip even though it's of no use to you.
Let them sit in the "dark" for a while and think it
over. Maybe they have something you could use?
Go back into their cave and they plead for their eye. They throw
you a scarab. "LOOK AT
SCARAB", "GET SCARAB". They plead again for the
eye. "THROW EYE TO WITCHES" and
you get some points, but don't go any closer! You've gotten all
you need from them.
Go back to the waterfall, and turn yourself into a frog. When
you reach the entrance to the cave,
"LIGHT LANTERN" and SAVE GAME! If you don't have Pan's
flute, don't bother with this now,
go and make those trades, then come back. If you have the flute,
proceed EAST into the cave.
Beware of the troll it is possible to lose him in the cavern
but difficult. Usually he gets you and you
need to restore until you get a a chance where he doesn't come
out. It's sort of like trying to get
swallowed by the whale and avoiding the shark.
From the entrance go SOUTH as many screens as possible until
you get to the SOUTHERNMOST
part of the cave. From here go EAST until you get to a screen
where you see a light in the distance.
SAVE YOUR GAME!! There is a chasm ahead, chances are you will
fall in a few times and it was
tough getting here in the first place, right? Move EAST very
slowly, you will see the chasm in the
glow of your lantern. "PUT BOARD ACROSS CHASM", if told
to "move closer" do so carefully
until you can put the board down.
Once the board is down, get close to the SOUTHERN walls and
move slowly to the EAST across
it. Once you make it SAVE GAME! Just in case you fall in. Go
NORTH another screen and
proceed EAST out of the cave.
Move EAST to the edge of the water. SAVE GAME AGAIN! There is
a small point of land, with a
longer jetty just under it, directly across from the nearest tuft
of grass in the swamp. Move to this
point on the shoreline and "JUMP". If you are told to
"just move", you are not on the right spot.
Keep trying to find the right spot. When you are on it, Rosella
will jump onto the tuft. Repeat the
"JUMP" command until you reach the last tuft of grass
and are right in front of the island with the
magic tree. "PUT DOWN BOARD" and a cobra springs awake.
"PLAY THE FLUTE" and the
snake is charmed. But not for long, so be quick and cross the
board, "GET FRUIT", stay clear of
the snake and cross back. "GET BOARD" and repeat the
jump process until you are back on
shore.
Night has fallen and there's lot's to do if you're going to
get this apple to your father in time, so go
back through the cave. SAVE GAME!! And find the right spot to
"PUT BOARD OVER CHASM"
and cross over. Go WEST all the way and then NORTH all the way
until you are out of the cave.
Back through the waterfall and into the night air.
Move NORTH one screen and you are in the graveyard with the
crypt. All sorts of things are
popping up around here, but with that scarab they can't touch
you! Go WEST to the haunted old
house and "OPEN DOOR".
Once inside you hear a baby crying upstairs, so up you go to
the bedroom on the left and move
WEST into the babies room. The crib rocks but there's nothing in
the room this kid wants. So down
the stairs you go and out of the house. Walk WEST to the
graveyard. Good thing you have that
shovel! You "READ THE TOMBSTONE"s while the zombies
harass you, until you find one on the
right side all the way in the back, where a six month old baby is
buried. "DIG" and you find a rattle.
Go back to the house, put the rattle in the crib and the crying
stops. But chains start rattling
downstairs.
Down the stairs you go and search until you see a ghost.
"LOOK AT THE GHOST", why it's an old
'miser'. Back to the WEST graveyard you go. Reading the
tombstones until you find one that
mentions a 'miser', on the right towards the front. You
"DIG" and find a bag of gold coins. You then
return to the house find the ghost and "GIVE COINS TO
GHOST" and it vanishes.
Next you hear crying from upstairs. Go to the bedroom on the
left and a woman appears in a
rocking chair. You "LOOK AT GHOST" and find that she is
a lonely ghost. Heartbroken, perhaps?
Off to the WEST graveyard you go. Read the tombstones at the
front to the right of the big tree.
You find one that belongs to a woman who lost her love at sea.
"DIG" here and you recover a
locket which you return to the lady ghost.
You hear more wailing downstairs and find another ghost
wandering about below. You "LOOK AT
THE GHOST" and see he is the distinguished "Lord"
of the house. The tombstone next to the lady
ghost's belongs to a "Lord" a war hero as a matter of
fact. Back to the WEST graveyard you go,
and locate the tombstone that belongs to the man who "served
his country well". "DIG" and you find
a Medal of Honor, which you gladly return to the "Lord of
the house".
A boy ghost appears and you follow him upstairs, to the
bedroom on the right. "CLIMB" the ladder
to the attic and observe him. "CLIMB" back down the
ladder and go to the graveyard on the EAST
side of the house. His grave is the one on the left in the back.
The only one that belongs to a boy, his
name is Willy. You "DIG" and recover a toy horse, which
you return by climbing back up the ladder.
Once he has the toy, the boy ghost vanishes and you can
"OPEN CHEST" and "LOOK IN
CHEST". You find a piece of sheet music and take it with
you.
"CLIMB" down the ladder and go downstairs to the
secret room in the library. Walk up the stairs
(SAVE GAME! YOU MAY FALL!) and go to the organ get in front of
the bench and "SIT",
"PLAY THE SHEET MUSIC". When you are done a secret
drawer opens up, "LOOK IN
DRAWER" and "GET THE KEY". SAVE YOUR GAME and go
back downstairs.
Leave the house and go EAST to the crypt. "UNLOCK THE
DOOR" and enter the crypt. "LOOK
AROUND", kind of Egyptian isn't it. "GET THE ROPE"
and you discover it's a ladder. "CLIMB
DOWN" and don't worry about the mummy. SAVE YOUR GAME before
you go "GET
PANDORA'S BOX", which sits on the floor. This way you can
open it and see the ghosts, they'll
kill you but it's worth a look if you enjoyed RAIDERS OF THE LOST
ARK. "CLIMB ROPE" and
head back to Lolotte's. The goons will pick you up when you get
to the mountain. Congratulations!
You've finished your third quest!
But Lolotte has a surprise! You're gettin' married in the
mornin'! To a lovely lad with a green
complexion. The goons escort you up to Edgar's room and leave you
there. After a while, Edgar
comes up and leaves a rose in your room. "LOOK AT
ROSE", there's a gold key attached! "GET
KEY" and "UNLOCK THE DOOR", "OPEN THE
DOOR". That Edgar...what a guy!
SAVE YOUR GAME before heading down the stairs. Be careful not
to wake the sleeping guard at
the bottom of the stairs. Go EAST into the dining room where
there is another sleeping goon and
two doorways. Go to the uppermost doorway, don't wake the guard
and walk EAST into the
kitchen. "OPEN CABINET" on the right and you've found
all your possessions! "TAKE ALL",
SAVE YOUR GAME and walk back out to the WEST.
Without waking the goon go to the lower doorway and EAST into
the throne room. There's another
goon here so be stealthy and go to the stairs to EAST. SAVE YOUR
GAME on these stairs,
they're a bit tough. Walk all the way up until you get to the
door. This is the door to Lolotte's
bedroom. SAVE YOUR GAME NOW! "UNLOCK DOOR WITH GOLD
KEY", "OPEN
DOOR" and quietly enter.
You "LOOK AT LOLOTTE" and see she is sleeping, she's
also wearing Genesta's talisman. If you
try to take it she might wake up. But wait, what about your bow
and arrows. So you "SHOOT
ARROW AT LOLOTTE" and bang, the witch is dead. Edgar comes
up and sees his mother dead
but he doesn't look too unhappy. He gives you run of the castle!
But first, go to Lolotte and "GET
TALISMAN".
You go down the stairs one flight and enter the room to the
WEST. Three goons bow to you as you
pass. On your right there is a room, you get curious and
"OPEN DOOR". You've found a closet, in
fact both the hen and Pandora's box are kept here. Pick up these
items and go downstairs and leave
the castle.
There's a stable at the entrance to the castle, so you go in
and find the unicorn. Move to the middle
of the gate and "OPEN GATE" and the unicorn runs free,
like it should. Exit the stable and SAVE
GAME before heading down the mountain.
But you still have Pandora's box and it's evil, so before you
go to Genesta's go back to the crypt.
"CLIMB DOWN THE ROPE" go to the corner where you found
the box and "PUT DOWN
BOX". "CLIMB UP ROPE" and exit the crypt.
"LOCK THE DOOR" and you slide the key under
it.
Make your way back to the pier and SAVE YOUR GAME. Jump in the
water and swim WEST to
Genesta's island. Find her castle, climb the stairs to her
bedroom and "GIVE GENESTA THE
TALISMAN".
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Search for more King's Quest 4: The Perils of Rosella Hints and Tips
After your speedy arrival in Tamir and Genesta's hasty
departure, you walk EAST. Keep your eyes
peeled for a robin pulling a worm from the ground, you could see
it anytime when you do scare of
the bird and "GET THE WORM". If you miss your chance,
restore the game and be faster!
Continue EAST for two screens, past the river and thin trees
to the more heavily wooded area.
From here go SOUTH until you get to a lovely pool. Wait here a
while, and who should happen by?
It's Cupid! You run to greet the little creature, but he is
frightened and flies off, forgetting to take his
bow. So you go and "GET THE BOW".
From here walk SOUTH into a wooded area with a big rock.
Continue South and you are by a lily
covered pond with a little frog. You would like to get your hands
on the little guy, but no luck. Go
SOUTH another screen and you are again at the river, this time by
a small bridge. But what's that?
There's something shiny under this bridge! So you "LOOK
UNDER BRIDGE" and lo and behold!
It's a golden ball!
You haven't the foggiest idea what this ball is good for, so
you decide to go NORTH to the pond
and ask froggie. He doesn't speak good English though. So you
take a really wild guess (I did) and
"THROW BALL IN POND". Well what do you know! This frog
is a retriever! He deposits the
gold ball at the other side of the pond. You walk over to him and
instead of retrieving the ball just
yet, first you "PICK UP FROG". Remember that old fairy
tale? You guessed it! "KISS THE
FROG", and poof, it's a snobby prince. Well at least he gave
you his crown! Don't forget to "GET
THE BALL" before you move on.
You walk EAST into a graveyard, you might want to read a few
tombstones but it can wait until
later, when it gets dark (hehe). It's a bit creepy here so you go
SOUTH and find a funny looking
house on the river. The door is open so you go in and have a look
around this messy place. Who
could stand to be in such a pig sty? Certainly not a princess! So
you "CLEAN UP", and make things
nice and tidy.
Well, no sooner than things are nice and neat, the occupants
return. You sit down for a hearty repast
and engage in a little idle chit-chat until the Dwarves return to
work. They all file out, and you
"CLEAN UP" again but what's this? You "LOOK AT
TABLE" and see a blue pouch. You "GET
POUCH" and "LOOK IN POUCH" discovering a small
fortune in diamonds. After a moment of
reflection you decide that honesty is the best policy.
You walk "SOUTH" and find a cave. Go inside and find
the head dwarf at the back of the cave.
"GIVE THE POUCH" to the dwarf or at least try. He's so
impressed with your honesty that he lets
you keep the bag and throws in a lantern to boot!
If you haven't found the worm yet, go EAST one screen to the
dirt patch that has a couple of pine
trees. The bird is found often around here. In any case, from
here go NORTH two screens until you
get to the old house.
"OPEN THE DOOR", you might want to take a look
around, but the important room for now is on
your left as you enter. "LOOK AT THE BOOKS". Do you
like Shakespeare? Well it's all you can
get. "TAKE THE BOOK".
"LOOK AT THE PICTURE" of the man which hangs on the
wall. Hmmm.... better "LOOK AT
THE WALL". Aha! You found a latch. "PULL THE
LATCH" and walk through the secret door.
"GET THE SHOVEL" next to the doorway, and forget about
the stairs for now, unless you're very
curious. Save your game if you are; those stairs are treacherous!
Well now that you have this stuff, what are you gonna do?
Leave the house and go EAST and
you're in another graveyard; this one has a crypt, but the door
is locked.
Go SOUTH one screen and there's a lovely waterfall. You try to
get to it but the water pushes you
back. You get out of the water and think "Now what was that
frog wearing?" The crown! "WEAR
CROWN" and poof! You're a frog! Now you can swim under the
fall, and there's a cave on the
other side. You take a look around and find a board at the
entrance "GET BOARD" and go in. You
take a fast look around because someone is coming, you see a pile
of bones and "GET BONE" and
get out of there fast! Through the falls you go.
Well, what now? Go SOUTH one screen and there's a path leading
EAST. You follow it one screen
EAST and there's Lolotte's castle in the distance, but two of her
goons have spotted you! Well what
the heck, instead of running away you let them catch you and
together you fly to the castle.
This Lolotte is one tough broad! She tosses you in the slammer
to cool your heels. After a while her
guards come to get you and return you to the throne. It seems
Lolotte has a job for you, huh?
Once you are returned to Tamir you proceed with the problem of
the Unicorn. You may have seen
him in the meadows, but could not get close. Go back to the
meadows and explore for the unicorn,
but when you find him keep your distance. What's that thing you
got from Cupid? Of course, these
arrows are special; they shoot love bolts! "SHOOT AN ARROW
AT THE UNICORN" and it
seems you've made a friend. You try to mount the beast, but whoa,
you have no bridle.
Make your way to the beach, perhaps you will encounter a
minstrel around here? If you do strike up
a conversation with him and he'll play you a tune. But hey! This
is no Andres Segovia (that's spelled
Eddie Van Halen to you youngsters) you've got here! Maybe this
guy should look for another line of
work? Why not drop a hint? "GIVE BOOK TO MAN". Well of
course, if you've got no special
talents.....be an actor! And you get that lovely lute in return!
Perhaps during your travels you encountered a little pixie
named Pan, but just couldn't get him to
stand still? Next time you see him "PLAY THE LUTE" and
he'll watch you perform. Your musical
tastes run more towards woodwinds than strings, so why not
"GIVE LUTE TO PAN". In return Pan
gives you his flute. Now proceed to the fisherman's house.
When you get to his house check the pier to the WEST. If he's
there you can try talking to him but
watch out when he gets up or you'll have to swim back to shore.
Follow him into the house and look
around. Bet you could find some use for that pole, especially
with that juicy worm you caught. But
what do you have that he might want? A gift certificate from Van
Cleefs?
Oh no! Not those! Diamonds are a girl's best friend, but after
all these people are very needy; and
what good are these stones around here anyway? So you bite the
bullet and "GIVE POUCH TO
MAN", he oughta give you the tittle and deed to his house,
maybe even some stock in
Sierra-On-Line, but all you get is that lousy pole.
WEST to the pier you go, careful not to fall off the edge.
"BAIT POLE WITH WORM" then
"FISH". There's a tug on the line....smoked salmon
perhaps? Nope, just a stinky fish. Keep it, you
may get hungry.
You decide to take a "LOOK AT THE OCEAN" but can see
nothing at all. Time for some
exploring. Save your game and jump in.
Swim WEST until you reach the island...Genesta's island. Have
a look around, go inside if you like
but you can't get any help from Genesta, she's out of it.
You explore the island a little more and come upon a beautiful
peacock, which sheds a feather.
"GET THE FEATHER", you're gonna need it! And walk back
into the surf. BUT SAVE YOUR
GAME HERE NOW!!!
You are looking for a whale here, but sometimes you get a
shark instead. It would be a real pity to
end up in JAWS 3-D without a saved game here. Sometimes you get
the shark, sometimes you can
make it back to shore. If you return to shore, take a breather
and go back in the water, or restore to
your last saved game and try some more. Eventually the whale
appears, stay where you are or swim
to him. He'll swallow you!
First thing you should do in the whale is SAVE GAME!!! Look
around, "GET THE BOTTLE",
"OPEN BOTTLE" and "READ NOTE". It's just some
advertising. Go to the right side of the
whale's tongue, about a half inch from the wall of it's mouth.
From here you must climb diagonally up
and to the left to a point on the whale's tongue, about an inch
from the top of the tongue and a
half-inch from the center, where there a two taste buds that look
like a point and a hyphen.
(EXAMPLE> ._
When you get there Rosella will stand up, (Good place to save
game) and you must continue moving
diagonally to the top left, just to the top of the tongue and to
the immediate right of it's centerline.
"TICKLE WHALE WITH FEATHER", if you're told "not
here", maneuver a bit until you're in the
middle.
Once you're successful, the whale will regurgi...Ahem..barf
you up. There is a small island to your
NORTH. Go there and get a little closer to the pelican, but don't
scare him off. He comes back, so
don't worry. "THROW FISH TO PELICAN" and he leaves you
a whistle. But don't blow it just
yet. First you have to find the bridle.
Go to the boat wreck on the right, stand in the middle of it
(done it a thousand times..eh) and
"LOOK AT GROUND". Miraculously, Rosella stoops down and
picks up the bridle. "BLOW
WHISTLE"......How's that for service. Hop into the water and
go visit your new pal. "RIDE
DOLPHIN" and you're off and back to shore.
Go back to where you shot the unicorn, he's still there.
"PUT BRIDLE ON UNICORN", go to his
left and "RIDE UNICORN". Enjoy the ride as he carries
you back to 'Lolotte's House of
Leather'........ "Pain anyone?". And congrat- ulate
yourself on completing your first quest!
"Well some people are never satisfied!" You mutter
to yourself as the goons carry you back to the
forest. You begin your quest for the hen by heading for the
ogre's house. It's the one with the yellow
roof. Make sure the ogre or his wife don't see you, though you
may observe the wife bringing home
dinner. The best way to get there is to go WEST two screens to
the diamond mine and then go one
screen SOUTH.
Have you got that bone from the waterfall cave? You're going
to need it! Go into the house if
nobody's outside, the door isn't locked now. But horrors, there's
an angry bulldog charging you.
Quickly, "THROW BONE TO DOG" and go upstairs.
"LOOK AROUND" and "GET THE AXE"
you just saw, don't worry about this closet, it has nothing you
need.
Go back downstairs, the ogre's wife is cooking dinner in the
room to the right, save your game now
if you intend to take a look at her. But she's not important, so
you go to the closet across from the
table and "OPEN THE DOOR". Once inside "LOOK
AROUND". Yes that keyhole will come in
handy. Eventually the ogre will come home, when he does
"LOOK THROUGH KEYHOLE" watch
him until he falls asleep. SAVE YOUR GAME HERE and "OPEN
DOOR" go to the table and
"GET HEN" being careful not to get too close to the
un-jolly giant.
Once you have the hen and are halfway to the door SAVE YOUR
GAME, getting out is tough since
the hen always wakes up the ogre and there's nothing you can do
about it.
ALSO NOTE WELL that this sequence is very hard to complete if
your machine runs slower than
8 Mhz, and you have the version of KQIV designed for
"Turbo" machines. There are 2 versions of
this game. One for fast machines and one for slower ones. Many
people with slow machines and the
"fast" version of KQIV have tremendous difficulty
out-running the ogre in this sequence, but it can be
done. See your documentation for information on exchanging disks.
Once you are by the door speed up the game by hitting the +
key many times, it helps! "OPEN THE
DOOR", the hen clucks and wakes the ogre. Run out of the
house and down and around the
woodpile one screen EAST, be careful not to get close to the
trees. The ogre won't chase you
around the house, but you've got to get past the trees. And you
have just the thing trees hate!
"SWING THE AXE" and all the "dead" trees will
fear you from now on.
REMINDER!! SAVE GAME HERE.
From the back of the ogre's house go NORTH one screen to the
pine trees and dirt and then EAST
two screens to Lolotte's. Her "biker" pals come down to
give you a ride. Hooray! You finished
quest number two!
We'll she tells you to get Pandora's Box, but doesn't offer
any clues! Gee thanks! So you're back at
the path to her castle. Why not explore some uncharted areas? Now
that you are safe from the
"Venus Fly" trees, you can check out the area to the
NORTH. Go NORTH to the waterfall, you
stop to ponder the hidden grotto but decide to wait a bit and
proceed NORTH one screen to the
graveyard and NORTH again another screen.
Well now you can get through here, those trees don't scare you
anymore! Go NORTH again and
you are in front of a skull like cave. Go in but don't get too
close to the witches. SAVE GAME
NOW! One of them will come towards you, let her. Pay close
attention to the two in the back.
Watch how they pass the eye back and forth. That's the key, you
can grab the eye at the moment
they are exchanging it. If you can avoid the one chasing you. Try
to "GET THE EYE" at the proper
moment and if you do they are helpless!
Leave the witches for now. They eye is a powerful bargaining
chip even though it's of no use to you.
Let them sit in the "dark" for a while and think it
over. Maybe they have something you could use?
Go back into their cave and they plead for their eye. They throw
you a scarab. "LOOK AT
SCARAB", "GET SCARAB". They plead again for the
eye. "THROW EYE TO WITCHES" and
you get some points, but don't go any closer! You've gotten all
you need from them.
Go back to the waterfall, and turn yourself into a frog. When
you reach the entrance to the cave,
"LIGHT LANTERN" and SAVE GAME! If you don't have Pan's
flute, don't bother with this now,
go and make those trades, then come back. If you have the flute,
proceed EAST into the cave.
Beware of the troll it is possible to lose him in the cavern
but difficult. Usually he gets you and you
need to restore until you get a a chance where he doesn't come
out. It's sort of like trying to get
swallowed by the whale and avoiding the shark.
From the entrance go SOUTH as many screens as possible until
you get to the SOUTHERNMOST
part of the cave. From here go EAST until you get to a screen
where you see a light in the distance.
SAVE YOUR GAME!! There is a chasm ahead, chances are you will
fall in a few times and it was
tough getting here in the first place, right? Move EAST very
slowly, you will see the chasm in the
glow of your lantern. "PUT BOARD ACROSS CHASM", if told
to "move closer" do so carefully
until you can put the board down.
Once the board is down, get close to the SOUTHERN walls and
move slowly to the EAST across
it. Once you make it SAVE GAME! Just in case you fall in. Go
NORTH another screen and
proceed EAST out of the cave.
Move EAST to the edge of the water. SAVE GAME AGAIN! There is
a small point of land, with a
longer jetty just under it, directly across from the nearest tuft
of grass in the swamp. Move to this
point on the shoreline and "JUMP". If you are told to
"just move", you are not on the right spot.
Keep trying to find the right spot. When you are on it, Rosella
will jump onto the tuft. Repeat the
"JUMP" command until you reach the last tuft of grass
and are right in front of the island with the
magic tree. "PUT DOWN BOARD" and a cobra springs awake.
"PLAY THE FLUTE" and the
snake is charmed. But not for long, so be quick and cross the
board, "GET FRUIT", stay clear of
the snake and cross back. "GET BOARD" and repeat the
jump process until you are back on
shore.
Night has fallen and there's lot's to do if you're going to
get this apple to your father in time, so go
back through the cave. SAVE GAME!! And find the right spot to
"PUT BOARD OVER CHASM"
and cross over. Go WEST all the way and then NORTH all the way
until you are out of the cave.
Back through the waterfall and into the night air.
Move NORTH one screen and you are in the graveyard with the
crypt. All sorts of things are
popping up around here, but with that scarab they can't touch
you! Go WEST to the haunted old
house and "OPEN DOOR".
Once inside you hear a baby crying upstairs, so up you go to
the bedroom on the left and move
WEST into the babies room. The crib rocks but there's nothing in
the room this kid wants. So down
the stairs you go and out of the house. Walk WEST to the
graveyard. Good thing you have that
shovel! You "READ THE TOMBSTONE"s while the zombies
harass you, until you find one on the
right side all the way in the back, where a six month old baby is
buried. "DIG" and you find a rattle.
Go back to the house, put the rattle in the crib and the crying
stops. But chains start rattling
downstairs.
Down the stairs you go and search until you see a ghost.
"LOOK AT THE GHOST", why it's an old
'miser'. Back to the WEST graveyard you go. Reading the
tombstones until you find one that
mentions a 'miser', on the right towards the front. You
"DIG" and find a bag of gold coins. You then
return to the house find the ghost and "GIVE COINS TO
GHOST" and it vanishes.
Next you hear crying from upstairs. Go to the bedroom on the
left and a woman appears in a
rocking chair. You "LOOK AT GHOST" and find that she is
a lonely ghost. Heartbroken, perhaps?
Off to the WEST graveyard you go. Read the tombstones at the
front to the right of the big tree.
You find one that belongs to a woman who lost her love at sea.
"DIG" here and you recover a
locket which you return to the lady ghost.
You hear more wailing downstairs and find another ghost
wandering about below. You "LOOK AT
THE GHOST" and see he is the distinguished "Lord"
of the house. The tombstone next to the lady
ghost's belongs to a "Lord" a war hero as a matter of
fact. Back to the WEST graveyard you go,
and locate the tombstone that belongs to the man who "served
his country well". "DIG" and you find
a Medal of Honor, which you gladly return to the "Lord of
the house".
A boy ghost appears and you follow him upstairs, to the
bedroom on the right. "CLIMB" the ladder
to the attic and observe him. "CLIMB" back down the
ladder and go to the graveyard on the EAST
side of the house. His grave is the one on the left in the back.
The only one that belongs to a boy, his
name is Willy. You "DIG" and recover a toy horse, which
you return by climbing back up the ladder.
Once he has the toy, the boy ghost vanishes and you can
"OPEN CHEST" and "LOOK IN
CHEST". You find a piece of sheet music and take it with
you.
"CLIMB" down the ladder and go downstairs to the
secret room in the library. Walk up the stairs
(SAVE GAME! YOU MAY FALL!) and go to the organ get in front of
the bench and "SIT",
"PLAY THE SHEET MUSIC". When you are done a secret
drawer opens up, "LOOK IN
DRAWER" and "GET THE KEY". SAVE YOUR GAME and go
back downstairs.
Leave the house and go EAST to the crypt. "UNLOCK THE
DOOR" and enter the crypt. "LOOK
AROUND", kind of Egyptian isn't it. "GET THE ROPE"
and you discover it's a ladder. "CLIMB
DOWN" and don't worry about the mummy. SAVE YOUR GAME before
you go "GET
PANDORA'S BOX", which sits on the floor. This way you can
open it and see the ghosts, they'll
kill you but it's worth a look if you enjoyed RAIDERS OF THE LOST
ARK. "CLIMB ROPE" and
head back to Lolotte's. The goons will pick you up when you get
to the mountain. Congratulations!
You've finished your third quest!
But Lolotte has a surprise! You're gettin' married in the
mornin'! To a lovely lad with a green
complexion. The goons escort you up to Edgar's room and leave you
there. After a while, Edgar
comes up and leaves a rose in your room. "LOOK AT
ROSE", there's a gold key attached! "GET
KEY" and "UNLOCK THE DOOR", "OPEN THE
DOOR". That Edgar...what a guy!
SAVE YOUR GAME before heading down the stairs. Be careful not
to wake the sleeping guard at
the bottom of the stairs. Go EAST into the dining room where
there is another sleeping goon and
two doorways. Go to the uppermost doorway, don't wake the guard
and walk EAST into the
kitchen. "OPEN CABINET" on the right and you've found
all your possessions! "TAKE ALL",
SAVE YOUR GAME and walk back out to the WEST.
Without waking the goon go to the lower doorway and EAST into
the throne room. There's another
goon here so be stealthy and go to the stairs to EAST. SAVE YOUR
GAME on these stairs,
they're a bit tough. Walk all the way up until you get to the
door. This is the door to Lolotte's
bedroom. SAVE YOUR GAME NOW! "UNLOCK DOOR WITH GOLD
KEY", "OPEN
DOOR" and quietly enter.
You "LOOK AT LOLOTTE" and see she is sleeping, she's
also wearing Genesta's talisman. If you
try to take it she might wake up. But wait, what about your bow
and arrows. So you "SHOOT
ARROW AT LOLOTTE" and bang, the witch is dead. Edgar comes
up and sees his mother dead
but he doesn't look too unhappy. He gives you run of the castle!
But first, go to Lolotte and "GET
TALISMAN".
You go down the stairs one flight and enter the room to the
WEST. Three goons bow to you as you
pass. On your right there is a room, you get curious and
"OPEN DOOR". You've found a closet, in
fact both the hen and Pandora's box are kept here. Pick up these
items and go downstairs and leave
the castle.
There's a stable at the entrance to the castle, so you go in
and find the unicorn. Move to the middle
of the gate and "OPEN GATE" and the unicorn runs free,
like it should. Exit the stable and SAVE
GAME before heading down the mountain.
But you still have Pandora's box and it's evil, so before you
go to Genesta's go back to the crypt.
"CLIMB DOWN THE ROPE" go to the corner where you found
the box and "PUT DOWN
BOX". "CLIMB UP ROPE" and exit the crypt.
"LOCK THE DOOR" and you slide the key under
it.
Make your way back to the pier and SAVE YOUR GAME. Jump in the
water and swim WEST to
Genesta's island. Find her castle, climb the stairs to her
bedroom and "GIVE GENESTA THE
TALISMAN".
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