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Imperium Galactica (PC)

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Imperium Galactica cheats:


These things are written from memory (it's kinda hard to
check stuff, when the game multitasks badly) but should be
fairly accurate. Even if I've got a detail wrong, like the
fact that the first invasion's always on San Sterling when it
really is on Achilles, the general sense of what I write is
accurate (the invasion is always on the same planet, and it's
possible to prepare for it)


Things happen in the same order from game to game, but not
always at the same physical places. For instance, the first
invasion will always be on San Sterling, and will consist of
5 Light Tanks (Garthogs). The second invasion from the Garthogs
have occured on Naxos, Centronome and New Caroline. There is
no reason to think that the second invasion can't as well be
on Achilles or San Sterling.


The second invasion consists of 7 Light Tanks and 2 Medium Tanks.


How do you counter these invasions? Any attempts to use your fleet
to stop the Garthog Invasion fleet, in the first hours of the game,
will end in disaster, since the Garthog Invasion fleet has a
Flagship. You can destroy this, then the invasion will fail, because
it is the flagship that carries the ground vehicles used in the
invasion. So an invasion fleet is invulnerable - on the other hand,
a flagship is rather strong, especially if you don't have one.
I've never tried to stop an invasion fleet with a space battle,
I prefer to solve this type of problems with a ground battle.


On San Sterling, there is 6 Light Tanks as a default, this is enough
to defeat the Garthog Invasion force, which consists of 5 light tanks.
But it will be a hard battle, and you can improve the odds, by
transfering 2 more light tanks from your other planets (one from
Achilles and one from Naxos) to San Sterling.

Why only 2? Because the base storage capacity for a planet it 8 ground
vehicles (light, medium, heavy, or something else, this does not
matter).

With your 8 light tanks against the enemys 5, the battle should be easy,
especially if you read my combat advice later.


The second invasion is a problem, because you don't know where it will
happen. And you need to have at least one barrack, preferable three, on
the planet where the invasion takes place, because your 8 light tanks
will be no match for the Garthogs, they have 7 lights and 2 medium.
I have tried to save the game each midnight, and then when I know where
the 2nd invasion will hit, I reload the last saved game and build 2
barracks (3 if I can afford it) on the planet. Except this doesn't work,
the place of the invasion if not determined beforehand, so you will just
have to guess. And if you're wrong, reload and try again. You can not
afford to build 2 barracks on every one of your 5 planets (even if one
of them has one barrack already, so it's only 9. But it's 9 times
15.000 and that's 135.000 and you don't have that kind of money in the
beginning)


how can you beat the 2nd Garthog ground invasion with 16 light tanks?
Well, it's not so hard. Always concentrate on enemy units in this
order


1. special units

2. heavy units

3. light units


Concentrate your fire. Order 3 of your units to fire on the same enemy,
then set 3 of your other units to fire on another enemy. IF you're using
weak units (light tanks) against strong units (medium tanks), tell 5-6
of your units to attack each of the enemy's unit.

Standard military doctrine says that if your forces outnumber the enemys
3 to 1, you will win with very few losses. You will almost never have a
3 to 1 ratio of units, in general, but you can have a local superiority.
So, concentrate your units.


One other thing you might like, is to use single units to draw fire away
from vulnerable units/structures. If your Cruiser is almost destroyed,
set a single fighter to attack the enemy unit firing on the cruiser.
Maybe the enemy unit will stop firing on your cruiser and attack your
fighter. You'll loose the fighter, very likely, but you will have time
to

move the cruiser away, so it can survive the battle and be useful in the
next one as well.

Likewise, if you have 9 light tanks and the enemy has 5, and you've
divided

your tanks in groups of 3, each group attacking a single enemy tank, and
you notice that the 2 other enemy tanks are attacking your Fusion Power
Plant, then you might want to set a single tank to attack the offender,
because you don't want your fusion plant destroyed.


These hints are general, and can be applied in both ground and space
battles. One more hint regarding space battles:

don't group your fighters (so you have all of them occupying a single
square). It's neat because then your heavier ships can move close to
the enemy and help kill him, but your fighters will die quickly.
When a heavy ship has destroyed a fighter (any kind of ship, actually)
it will have to aim the guns at a new ship, and this means that there is
a brief time period where the enemy ship won't shoot (maybe 1/3 second,
maybe a whole second). But if you have several fighters occupying the
same square, then there is no need to aim the guns again, so your
fighters

will have a shorter lifespan.

With this knowledge, you can decide whether to group your fighters or
not.

Both options have advantages.


Ground battles are strange...

The Garthogs seem to employ some kind of Radar Jammer. during the 3rd
invasion, I shot this vehicle with a thich, short "damage" bar.
(medium and heavy tanks have long'ish, thick damage bars, light tanks
have long, thin damage bars) and the static that was on my radar
screen went away (there was no static in the 1st or 2nd ground battle).
The vehicle I shot might have had large (baloon) tires, black ones, but
I'm not certain. The problem is, during the 4th ground invasion, I
shot another vehicle which I thought looked like the first one, except
when it was destroyed, there was still static in the radar window.


There's something even more strange. The 1st and 2nd ground battle ends
when you've destroyed all the enemy tanks (5 and 9, respectively).
But I was really surprised when the 3rd ground battle ended all of a
sudden,

I thought "Now I've lost, because the must have blasted my Colony Hub
or sum'thin' like that" (I still had a lot of tanks left). Only the
summary screen told me that I had defeated the forces of the Garthog
Republic. The list of vehicle types were long, there were both
Light, medium and heavy tanks, and also one special tank, and one
or more rocket or missile tanks (1st and 2nd missile tank, I think it
was).

Maybe the special tank was some kind of command vehicle, and if you
destroy that, then the invasion is over?


The same thing happened during the 4th ground battle (things were grim,
I only had 2 barracks on San Sterling (the ice world) which meant a
maximum of 16 tanks. I had researched Medium Tanks, and built 30 of
them,

but with only 16, I seriously only thought of loosing the battle quickly
and get a look at the summary screen).

I went after the vehicle that I thought was the radar jammer, sent 1
medium

tank. My tank got killed, so I punched "A" (select all units) and went
after the "radar jammer". I killed it (15 medium tanks can kill almost
any

single unit they want to). The radar was still partly obscured by static
(like before, it wasn't less obscured after I killed the "radar jammer"
I think). Well, I didn't do anything much, but suddenly the screen
faded.

And I still had some healthy tanks left.

The summary screen only listed four kinds of vehicles this time (the
summary

screen after the 3rd ground battle listed at least 6, maybe 7 or 8)


Light Tanks

Medium Tanks

Heavy Tanks

Special Tanks


there was 1 special tank killed, it said. The command vehicle, since how
else

could the battle have ended? Maybe the radar jamming effect this time
came

from some orbiting device...


Production

build at least one factory of each kind. Which planets you build on
doesn't

matter, since you can "teleport" stuff between planes. I tend to build
as many structures at possible on the Earthlike planets (Naxos and
New Caroline, I think they are), since here you can have both Fusion
Plants and plenty of flat land (The ice planets also enables you to
build fusion plants, but it's hard to find open space on which to
build things)


Start by building a lot of Lasers, and a few Light shields. Put a light
shield into every one of your destroyers that doesn't already have one
(you get a single light shield as a reward early on). None of your
capital ships (=everything but the fighters) are filled with lasers
when you recieve/build them, all have room for more. Fill them up
with lasers yourself, since it increases their firepower.
Also produce a lot of Fighters (fighter 2's, they're better than the
mk I models, and I don't think the extra cost makes them less desirable)


Also start building some new destroyers, and make sure to equip them
with a light shield each, and fill up with lasers. Build a single
Radar Array and put it in your Cruiser.

You don't need to manufacture any light tanks, you have plenty of those
already.


Research

You only have 6 planets, when you reach the rank of Commander. This
sucks,

because you can only have 1 research facility on each planet, and each
invention requires you to have a set number of research facilities
before

you can research them. Since there are 5 kinds of facilities, this can
be

a tough decision.


I've found this to be a good choice


civ. eng. 1

mechanical 1

computer 1

AI 1

military 2


This allows you to research several items


Medium Tanks (research these ASAP, or sooner, if possible. They're *so*
vital, since your tank storage capacity are limited by the number of
barracks on each planet). As soon as you've researched Medium Tanks,
build 30 of them, and start to build barracks so that every planet
has at least 2 barracks, then build more, so each planet has 3
barracks, then 4. I don't know if you can stop here, since I haven't
played that far.


Ion Guns

These add more firepower to your Cruiser (I use the singular form, since
you can't build more cruisers until you research them, and the above
combination will not allow you to research cruisers - oh, you might
also be able to add some Ion Guns to your Flagship of course)


Orbital Construction Facility

This facility allows you to build flagships. I haven't tried it yet,
but it sounds fun


Cargo Pod

this allows your flagship to carry more tanks. Useful if you want to
invade

a Garthog Planet (I haven't tried this yet, but it seems like you can't
colonize until you advance beyond Commander rank (the "Colonize" option
is greyed out) but it might be possible to expand your empire by
conquest,

already at Commander Rank


There are 1-2 more items you can research with the above mentioned combo
of

research facilities but I can't recall which.


What next?

If it turns out you can't invade Garthog planets yet (rank to low, or
forces to weak), you will have to demolish some of your research
facilities

so you can build new ones. Right now you have


civ 1

mek 1

com 1

ai 1

mil 2


To research the fighter 3, you need


civ 0

mek 1

com 2

ai 2

mil 2


You need a total of 7 research facilities, and which only 6 planets,
this

is clearly impossible. So forget about fighter 3 for now


The laser 2 needs this


civ 0

mek 2

com 0

ai 1

mil 2


So you can demolish either your civ. or your com. facility, and build
a second mec. facility. Then you can research a better laser
(the pulse laser)

The pulse laser also allows you to research destroyer 2, but I don't
know which facilities it will take to develop a destroyer 2 (the
game won't reveal this until you've got the pulse laser)


A cruiser?


civ 0

mek 2

com 1

ai 1

mil 1


Your best shot might be to build the facilities I recommended earlier,
then research what you can (medium tanks first!!!!!!!)
Then demolish your Civil Engineering facility and build a second
Mechanical facility. This allows you to research both Laser 2 and
Cruser 1. The Laser 2 allows you to reserach Destroyer 2, but we
don't know which facilities you need to do that yet.


Untested ideas about ground battles


you should try to find out which ground units the enemy has, and what
they can do. Which ones has a long range, which one has a short range?
are there a special command unit, and if yet, do the enemy hide the
command vehicle a safe distance from the battle?

Is there a radar jammer, can you get rid of that annoying static by
killing a special enemy unit?

The amount of information you get during ground battles is very small
compared to space battles, so you have to learn how to recognize
each enemy unit.


Experiment with non-tank units like the radar car and rocket sled.
The radar car might be a way to counter the enemy radar jammer
(I think it is, but have never tried it).

The rocked sled is fast obviously. Maybe you can use 2, 3 or 4 rocket
sleds on a suicide mission, to take out special enemy vehicles (command
vehicles?)


That's what I can think of right now


Okay, one more thing, keep the tax rate at "moderate". Wild fluctations
seems to produce less money, in the long run, since after a period
with high taxation, you need a period with low tax.


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